-
Swapping surfaces
This series shows two surfaces which are cut together at the same time and the cut ups are exchanged
-
Lampe code
Anyone who wants to illuminate Hervé Graumann’s lamp with its four switches in series must first solve a problem of Boolean algebra, as it applies to digital circuits. Each switch has two positions, 1 or 0, on or off. From the position of the switch – up or down (u/d) – you cannot tell with…